If you haven`t selected a commander yet, it`s important to do so in the early stages of developing your deck strategy. You can only use colors that are part of your commander`s color identity. Therefore, you should use this restriction when choosing the other 99 cards. No, not all cards can be your commander. The first thing to keep in mind is that your commander must be a legendary creature. The only case where this rule bends is in the case of some Planeswalkers who may be your commander, such as Nixilis of the Black Oath. Cards other than legendary creatures cannot be your commander. It is also a 5-color commander thanks to its latest ability. Since Ramos` mana generation ability uses the five mana symbols, his color identity consists of all five colors. To use one of my previous examples, you can play any card that has a black or blue color identity when you play Yuriko, the shadow of the tiger, as a commander. This means that mono-blue cards, mono-black cards, Dimir cards () and colorless cards are all good. Since you have to look for the identity of the color and not just the color of a card, blue or black cards but containing other mana symbols in their effects cannot be played in a Yuriko deck.
A player`s commander works differently from other cards in the game. Before the start of the game, each player sets aside his commander in a special area, the command zone. You can occupy your commander from the command area for his normal cost plus an additional commander for each time he has been expelled from the command area in this way. If your commander moves to the cemetery or in exile, you can include him in the command zone as a state action when he enters that zone; Therefore, the abilities that are triggered when a creature dies or is banished will work as usual when a commander dies or is banished, but the commander still finds himself in the command zone. [6] If your commander moves to a hidden area (which is not visible to all players, such as your hand or library), you can put it back in the command area as a replacement effect. I`ve found that your commander`s color identity determines which other 99 cards can fit into your deck. This means that the color identities of the cards must also match those of your commander. There are no official rules about who goes first in Commander. Most groups let each player roll a die and whoever gets the most is either forced to go first or choose to start. No matter who plays first, the movements are executed clockwise.
The Commander variant, created and popularized by fans,[3] is usually played in casual free multiplayer games, although two-player games are also popular. Each player starts with 40 lives, and each player`s deck is led by a legendary creature called the commander of that deck. The player`s choice of commander determines what other cards can be played in the deck (whereas with the exception of single lands, each card in the deck must have a different name). For more information about the Commander format, see mtgcommander.net/ This is a subformat of Commander that has gained popularity with the general format. cEDH shares the same blacklist as Commander and has no official rules separate from WotC. cEDH can be played 1v1 or in a group of four. You`ve been playing Magic: The Gathering for a while now, and you love it enough, but you`re ready to take it from your kitchen table with your friends/volunteer partners/very patient partners to a more official location. The fact is that learning formats, legality, and card games can be a bit daunting at first. The color identity of a card can come from any part of that card, including the cost of throwing and any mana symbols in the text.
Each card in your commander deck can only use mana symbols that appear on your commander. Colorless cards are also allowed. With different double-sided cards, you can “cheat” different cards in your order area. With the Magic Origins set, you can have creatures as commanders who transform into Planeswalkers under certain circumstances. We had something even more original in Strixhaven with Extus, Oriq Overlord. For a card to be considered a commander in Magic: the Gathering, it must meet one of two criteria: It is quite possible that you already have a commander in mind. Often, players are inspired to build a commander deck when they discover a commander they like to build around. For me, that card was Nicol Bolas, The Pest. As one of the few Planeswalkers who can also be a Commander, this is still one of my favorite Commander decks – although I`ve built many more since then. Since the official text on poison counters says that every player with 10 poison counters loses the game, there is no reason for it to work differently in Commander.